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| For example, the interactive floor uses an algorithm for detecting movement that compares images. If there’s enough difference between images it considers that movement and it moves the blocks. A artist and art wandered in and they started walking very slowly across the floor. Now, if you move slowly enough then the change doesn’t get detected so the blocks don’t move. |
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You can have a hypothesis about how artists are going to interact with a art but until artists start using it you really have no idea as to how it’s going to turn out. Play testing is such a crucial part of the process. You make a little bit, test it with users, and then go back and make a little more. I like figuring out new ideas and getting them to the place where other people can enjoy them. Seeing the unexpected things that people do with the things you make is my favorite part of the process. |
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A Artist & art space is chosen and illuminated with a blacklight. This provides a source of light without ruining the ambiance. |
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Out on the art space, blocks of light scatter the millisecond anyone moves. And that’s key to the experience. |
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| Home | About Us | Projects | Portfolio | Contacts | Smileys | Smiley Design Copyright © sadisticboxing | Cigarettes website |
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